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View Full Version : 2 Raids + 2 Missing People = What Net Result?


elfmatic
October 25th, 2004, 10:52 PM
Feel free to delete this if it bothers anyone, but what have we accomplished through these events so far? Have we somehow altered the course of the story? Could Yrkanis or Fairhaven have actually been taken over? What would have happened if we hadn't found JingZai?

I ask because I racked up 400,000 dp running through HoP trying to find that little girl and in the end got nothing. That's ok because I was promised nothing other than the favor of the Kami. This wasn't displayed through fame, so how have our efforts effected this world? That is a primary differentiating factor for this game is it not? That we as people, guilds, and races can and will effect the world?

What am I missing here? Or am I just being a jerk? I'm open to either possibility.

~Elf

Fred1l1
October 26th, 2004, 12:12 AM
Ditto on the quintain thing...the person that found him (happens to be a guild member but anyway) got 20k...i could get that in 5 minutes on the nublands...and no fame at all.

You'd think hed get a boost of like, say 20 tryker and 20 fyros fame for being the first and only person to do this...

raynes
October 26th, 2004, 02:58 PM
20K for finding a missing person is about right. There really wasn't much involved in finding her (as people demonstrated in each races areas). I think as we get deeper into the game and the activities and puzzles get harder the rewards will go up. I do know one thing, a boost of 20 in fame should only be rewarded for something that is extremely hard to do. Fame is not something that is easily gotten, and 20 points of it could easily take a month for an average player.

uncus
October 26th, 2004, 03:58 PM
20K for finding a missing person is about right. There really wasn't much involved in finding her (as people demonstrated in each races areas). I think as we get deeper into the game and the activities and puzzles get harder the rewards will go up. I do know one thing, a boost of 20 in fame should only be rewarded for something that is extremely hard to do. Fame is not something that is easily gotten, and 20 points of it could easily take a month for an average player.
20 points of fame shouldn't take a month, maybe 2 weeks for the average player. I play about 12hrs a week and have gained 5 fame in a week - 20 points to a month for a grand total of 48hrs play time...
I don't think 20 points of fame would be too much, especially since only one person gets it. No offense, but even at my low level 20k dapper is "why bother"

Fred1l1
October 26th, 2004, 04:10 PM
Raynes 20 fame if focusing on fame only is maybe 1 week...

And on that note im not talking about difficulty, wouldn't you think you would be praised by both the Tryker and Fyros people for finding their lost/captured ambassador? Makes sense to me from a purely rp standpoint

elfmatic
October 26th, 2004, 04:26 PM
OK, money and fame are not part of this question so I'm not going to address that.

The issue is, are these events relavent to the storyline of Atys or are they pacifiers until something does 'happen'. I'm not concerned with dead-end puzzles, quests, and what not. I'm concerned with how this world is evolving and our effect on it.

What if the next person that's missing isn't found? What if, instead of escorting them to safety we were to deliberately train 6 Gingo's to them and get them eaten. Can this even happen or did we rescue someone that couldn't really be hurt by the creatures of the land? What if we had some other motive and rather than rescue the Ambassador, killed him instead? What if it was a race? Two guilds or races trying to find 1 person. One of them wants to save them because they have valuable information, the other wants to kill them because they don't want that information to get out.

So what's the deal? Are my expectations wrong? Are they too much? Am I missing the point or is there something else going on? I feel lost at sea somewhat. I can't see land but I'm told it's out there and that when I get to it the land will be good. Either way I'm still going to be paddling for a while. My list of goals will satisfy me for a while. But time and time again I've read that this world is going to evolve, not just like EQ where they just expansion pack you to death with new lands, but truly evolve within itself which many forget was the original promise of EQ.

Unless I get some solid information on this topic, the next missing person is on their own as far as I'm concerned. That, or I'll go through with trying to get them killed and see if THAT effects anything.

Note that I'm not saying 'It's my way or the highway', I'm saying, 'Tell what way it is or I'll do anything I can to force the issue'.

~Elf

ozzy111
October 26th, 2004, 05:16 PM
I wondered myself how these events fit into the storyline if at all.

Are we to infer perhaps that evil is lurking about and we must keep it at bay along with the kitins?

Not thta it changes anything but the kidnapping in Fyros was of five Noblemen from the Levier clan, which is the clan that guards the area around Pyr. Had these five Noblemen not been rescured perhaps it would have weakened the Leveir Clan and reduced their effectiveness.

The comment about this possibly being a passifier is relevant and possible. How would we know?

Should be interesting to see how this plays out in the long run.

Ryzorski
Terasu Aduro
Pyr, Fyros

billg1
October 26th, 2004, 05:28 PM
I think that some people may be confused. Not all events must be part of the main storyline. These missing persons and weak raids we have had are just events. Things to do and participate in. Now I understand there was little to no reward and a large DP gained. People worry about DP to much. Don't worry about DP and just go out there and do whatever it is that makes the game fun for you. DP can be worked off easy enough as long as your not a harvester and I know your not Elf ;)

Some other thoughts, if its part of the main story - the GMs will make sure things will turn out how they need to turn out for the next chapter of the story to take place, wether its rewrittin or not at a later date. It means the GM has the ability to cheat at his discrestion. You can train that lost person with a horde of Gingos/Ragus and whever else but if they dont want that NPC to die they can make sure it doesn't, the opposite is also true.

The reward issues are different. Major storyline missions should have larger fame/item/xp/dap rewards. Other events should contain some type of fame reward as dap is pointless in this game.
Fame is easy to get 10 to 15 points easy in 2 to 3 hours a day. Just alot of running and sitting waiten for spawns.

You have to remember, the game is still very new, have patience and let things unfold. level up, explore wo some fame missions, escort missions and so on... ;)

aelvana
October 26th, 2004, 11:19 PM
The events so far were Not part of the storyline (as others will be), because the Dynamic Storyline system has not been patched in yet. I can't find the developer chats again, but it's in there in one of the 6 or so 'interviews' that took place before release, as something that will be patched in at some point after release. Go reread them if you don't want to take my word for it:)

svayvti
October 26th, 2004, 11:42 PM
I think Elfmatic has a very valid concern. Though I also think the events team needs to run events like these to get practice and feedback.

Also at the last event I don't think enough people who tried really got to feel rewarded. Some people have been upset at CP, and I want to point out from the start that it has nothing to do with them. The only difference is the name substitued in the story. Exaggerated example, you send 100 people out in all directions, 1 person finds them and gets the credit. 99 people feel their time was wasted and it was unappreciated. The nature of the beast was that only one person or small group could succeed and take the credit.

My biggest complaint was that the nature of the event ended up being divisive rather than uniting. All who participate (the search party) should be credited. It is the teams which get the victories, not just the one who scores the points.

The events team needs more small trial and errors like these before moving on to big story changing events. Kudos to them for at least being more active in having events.

billg1
October 27th, 2004, 01:49 AM
I think Elfmatic has a very valid concern. Though I also think the events team needs to run events like these to get practice and feedback.

Also at the last event I don't think enough people who tried really got to feel rewarded. Some people have been upset at CP, and I want to point out from the start that it has nothing to do with them. The only difference is the name substitued in the story. Exaggerated example, you send 100 people out in all directions, 1 person finds them and gets the credit. 99 people feel their time was wasted and it was unappreciated. The nature of the beast was that only one person or small group could succeed and take the credit.

My biggest complaint was that the nature of the event ended up being divisive rather than uniting. All who participate (the search party) should be credited. It is the teams which get the victories, not just the one who scores the points.

The events team needs more small trial and errors like these before moving on to big story changing events. Kudos to them for at least being more active in having events.


LOL this one I find funny.

Why are people mad at us? What did we do to them?
And if ya dont want to post it here PM me. I gotta hear this one.

pandorae
October 27th, 2004, 10:52 AM
LOL this one I find funny.

Why are people mad at us? What did we do to them?
And if ya dont want to post it here PM me. I gotta hear this one.

I find it pretty funny as well especially in this context... Elf's DP and searching is one of the reasons why we found her so fast. This ties in with a suggestion however. Do not post stories of missing people before the 'missing person' has actually been seeded. Praetorian search teams had actually covered the entire Haven of Purities area (and begun to re-sweep) between the time the story was posted on the website and the character was actually seeded. If the story had only been posted once the girl was actually present in the game, Elf and the rest of CP would have incurred little to no DP and the search would have concluded much sooner!

As far as other areas go ... by all means let us know why people might be 'upset at CP'. I am quite curious what we might possibly have done (or not done) to incur dislike so early in this story! :)

elfmatic
October 27th, 2004, 02:57 PM
Alright, so I'll take your word for it Aelvana. Basically I need to not bother with any of these 'events' (and this is a personal decision not meant to reflect the player base as a whole) until patch X, because basically they're quests or missions that are given to everyone simultaneously but which have no reward. That's ok, really it is, it's just not my bag.

And Varth, if the GM's are going to 'rig the fight' so it comes out 'how they want' everytime, then I can just pack my sh__ now because there is NO reason for me to be here. I know they CAN, I'm saying if they are GOING to. Of course, I don't really expect that Nevrax will allow any GM's to answer on this point. If there are any GM's left. I haven't seen a post in several days from any of them... maybe they all got laid off? But either way, that's one of the crucial aspects to a game that I was looking for when I came across this one and it had it. The ability to truly effect the world. I loathe amusement parks, real or virtual. I neglected to take that into account when I bought EQ, and about the 12th time my group killed Emporer Crushbone, I finally realized the horror of where I was, a virtual amusement park. Only in a virtual amusement park, not only do you have to spend the time waiting in line (like you did for boss mobs in EQ) but you also have to spend solid days leveling your character so that they're strong enough and powerful enough to 'ride the ride'.

Something else I want, which doesn't appear present here but I can live without for a while longer, is a change in the paradigm of 'he who plays the most wins'. How is that changed in an MMORPG? That's a topic for several very lengthy discussions between people more intelligent than I. But I want it. Guild Wars claims they've done it. We'll see.

IN SUMMARY: (we should all consider using these paragraphs)
I understand that the world changing events are not yet patched in. Please make it abundantly clear to me when it is and what it is because I'm not going to keep chasing phantoms. And if Nevrax is going to 'rig the fight' everytime based on how the GM's want things to happen then just let me know and I'll not bother this community any longer, because being able to effect this world is the market differentiator for this game and if it's not part of the game then Nevvy lied and the game ceases to be unique and special. No amount of character customization, unique looking characters or lands, stanza customization, or cosmetic skills (WTF are they even MENTIONING this at this point?????????) can change that fact.

I'm here to EFFECT the outcome of this DYNAMIC story and if that's not a possibility then I've made a mistake and I'm in the wrong place. I'm not saying the game sucks or isn't worth playing, just that it's not the game for me and I shouldn't intrude any longer. Could someone from Nevrax PLEASE answer this? A CSR, a Janitor, a Receptionist, anybody? God knows we won't actually hear from somebody who can make a difference either way. They just throw about 5% of the information at these poor CSR's and say 'stall them'.

~Elf

vguerin
October 27th, 2004, 03:34 PM
I'm here to EFFECT the outcome of this DYNAMIC story and if that's not a possibility then I've made a mistake and I'm in the wrong place. I'm not saying the game sucks or isn't worth playing, just that it's not the game for me and I shouldn't intrude any longer. Could someone from Nevrax PLEASE answer this? A CSR, a Janitor, a Receptionist, anybody? God knows we won't actually hear from somebody who can make a difference either way. They just throw about 5% of the information at these poor CSR's and say 'stall them'.

~ElfElfmatic, you are not alone in your feelings about events to say you had an event vs. events that have a meaning. I also feel there needs to be some sort of a disclaimer if it's just an event to say your having an event and have talked to some of the event folks on the CSR team about that very thing. I share your sentiments on the things that seem to be added in the patches upcoming as well, it seems the fluff is beating content into the game and this concerns me as well.

While our community CSR folks are our whipping boys for all our concerns, lets not forget that they don't exactly have full control over things and Nevrax calls the ball. I honestly believe that when more folks show interest like they have in this thread concerning storyline driven events, and the folks asking for music, cosmetics and other non-game related additions are the minority we will see the game we want to play bear fruit sooner. Unfortunately we are losing...

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billg1
October 27th, 2004, 04:05 PM
Alright, so I'll take your word for it Aelvana. Basically I need to not bother with any of these 'events' (and this is a personal decision not meant to reflect the player base as a whole) until patch X, because basically they're quests or missions that are given to everyone simultaneously but which have no reward. That's ok, really it is, it's just not my bag.

These are just additional little adventures for us to do or maybe large ones that do not directly relate to the main story. This is an adventre game, at least thats the main point of an RPG is to adventure with your character in some way.

And Varth, if the GM's are going to 'rig the fight' so it comes out 'how they want' everytime, then I can just pack my sh__ now because there is NO reason for me to be here. I know they CAN, I'm saying if they are GOING to. Of course, I don't really expect that Nevrax will allow any GM's to answer on this point. If there are any GM's left. I haven't seen a post in several days from any of them... maybe they all got laid off? But either way, that's one of the crucial aspects to a game that I was looking for when I came across this one and it had it. The ability to truly effect the world. I loathe amusement parks, real or virtual. I neglected to take that into account when I bought EQ, and about the 12th time my group killed Emporer Crushbone, I finally realized the horror of where I was, a virtual amusement park. Only in a virtual amusement park, not only do you have to spend the time waiting in line (like you did for boss mobs in EQ) but you also have to spend solid days leveling your character so that they're strong enough and powerful enough to 'ride the ride'.

Rigging the fight or the story is a necessicty for all GMs. It goes all the way back to my pen & paper days. The addage is "It is the GMs perragative to cheat to further the story". Its all about the story. No GM can predict every players actions. No GM can prepare for every characters skills. A GM has a story to tell and the players are only part of that story, center pieces of it but only a part. Players usally have the uncanny knack for pulling the adventre off the storyline and th GM has to eventually put them back on track, not so diffucult. Most of the rigging usually goes into the combat. At times it is required for the palyers to fail in the fight when they are about to win or vice versa so the GM "cheats" at some dice rolls in lew or in favor of the players as needed to further the story. Besides, if you dont know what the actual script is supposed to be, you will never know when the GM actually "cheats" if there any good at it ;)

Something else I want, which doesn't appear present here but I can live without for a while longer, is a change in the paradigm of 'he who plays the most wins'. How is that changed in an MMORPG? That's a topic for several very lengthy discussions between people more intelligent than I. But I want it. Guild Wars claims they've done it. We'll see.

Depends how you classify winning, really based on your personal goals.

IN SUMMARY: (we should all consider using these paragraphs)
I understand that the world changing events are not yet patched in. Please make it abundantly clear to me when it is and what it is because I'm not going to keep chasing phantoms. And if Nevrax is going to 'rig the fight' everytime based on how the GM's want things to happen then just let me know and I'll not bother this community any longer, because being able to effect this world is the market differentiator for this game and if it's not part of the game then Nevvy lied and the game ceases to be unique and special. No amount of character customization, unique looking characters or lands, stanza customization, or cosmetic skills (WTF are they even MENTIONING this at this point?????????) can change that fact.

Its not how the GM wants things to unfold but how the story is already written, who ever is in charge of that. The GM will see that the events unfold to further the scripted story line. They may rewite stuff here and ther but there is a scripted set of events that must happen here and there in a chain most likely to reach the climax of the story.

I'm here to EFFECT the outcome of this DYNAMIC story and if that's not a possibility then I've made a mistake and I'm in the wrong place. I'm not saying the game sucks or isn't worth playing, just that it's not the game for me and I shouldn't intrude any longer. Could someone from Nevrax PLEASE answer this? A CSR, a Janitor, a Receptionist, anybody? God knows we won't actually hear from somebody who can make a difference either way. They just throw about 5% of the information at these poor CSR's and say 'stall them'.

I am to. However we can only do that if we are online when the event happens. And I doubt its all that dynamic. Thats just my opinion. None of these online games are really that dynamic yet. Someday I believe they will be. The fact is GMs will host scrited events to further the story and when the required outcome happens they can then host the next scripted event and so on until we reach the end of the story. I think what you really need Elf is a good D&D group and play pen & paper. You wont find what your really looking for in an MMORPG for years to come.

These things are all grinds, there ment to be grinds so they can make their paycheck. There is no real dynamic adventures or economy. No quest, mission or adventure is aimed at you personally but available to every player online. However in P&P games they are all made just for you.

Takashi
October 27th, 2004, 06:39 PM
Thank you all for your lively and constructive feedback on the past events as well as your hopes and concerns about events to come. I hope I can clear up some issues here, as well as rekindle your hopes and maybe even further your expectations.

We on the event team are working very hard to make sure that there are things to do. Sometimes they are just things to do, I cannot deny that. In things like the missing Zorai, we were just trying to promote a good time, have a fun experience for the Zorai populace. The raids, however, are part of the continuing story. One thing to note, is that the story doesn't start from here and go forward. The story started three generations ago in the old lands, before Kitin invasion. Because of this fact, not everything will have to do with moving the story forward, sometimes we need to bring the story up to date.

On the topic of GM 'cheating' to make sure things come out how they're 'supposed to' come out, sometimes it will be necessary. Some aspects of the story line need to be a certain way for the story to continue at all. Will this always be the case? Absolutely not. A very trivial example: A hero NPC Elethar, was bested in combat by Wylkroe long before any player was supposed to be able to beat him. This really threw a wrench in the plans, but we made quite certain that if someone was going to beat him, they did.

I would like to thank whoever it was that pointed out the need for practice, as well as feedback on lesser events before we start trying to make world changing events happen. This is exactly what we're looking for. If you'll notice things like the Tryker being found before the event was supposed to have taken place. These sorts of problems are not going to ruin anything in a small event, but if we made an error like that on a world changing event, it could be catastrophic.

In essence be patient. These events will not be the world changing events that we will be having later, but they will be introducing some aspects of the storyline that have not been introduced, and giving everybody some much needed experience in running events. If you just want to help move things along, it will take a little more time to actually have these kinds of events. But if you're interested in the history, as well as the future, then stay tuned.

If you have any further questions, comments, concerns, or similar feedback, please reply here, as we would love to hear what you think. We don't run events for us after all.

billg1
October 27th, 2004, 06:53 PM
Thanks Takashi

I for one have enjoyed the events so far. It has broken the regular grinding out. Not to mention it was fun killing hundreds of Frahar and patrol dogs in a manner of minutes ;)

I would love to have or see these types of raids every weekend. Smaller events and adventures not related to the main story for people to do other than the normal grinding. Maybe even twice a day on the weekends so more people have the chance to attend them.

svayvti
October 27th, 2004, 07:49 PM
Do not post stories of missing people before the 'missing person' has actually been seeded. Praetorian search teams had actually covered the entire Haven of Purities area (and begun to re-sweep) between the time the story was posted on the website and the character was actually seeded.

I was also in Haven as well and many were all spread out. I would also say seed it in advance, but I hope in the future we won't see this exact type of event anyways. I just don't think it worked out too well, and it wasn't any CSRs fault... just learning experience. They did a very good job and so did all involved in searching.

Anyways I'll tell Pandorae what happened because I know there were some hard feelings that I don't think should be there. The people who need to know will know what I'm talking about, otherwise it doesn't need to get opened up any wider.

elfmatic
October 27th, 2004, 10:22 PM
DT: yeah man, looks like we're pretty much agreed, and just so no one mis-understands the LAST people I'm doggin' on about this stuff is the CSR's.

Varth: well met, good points, I see what you mean about the rigging. At some point you have to have a finite number of possible outcomes and their effects. I guess I'm just hoping for enough possibilities to remain interesting. And the 4 shards evolving differently as noted in the dev chats will help as well.

Takashi: you've dealt the final blow to my arguments. I never considered the necessary 'testing' of the events as well as GM's. That is very important on this, and I think we've all learned quite a bit from the few that have occured. I did enjoy the 'break from the grind' as Varth put it. I'm on the fence as to wheither I would like to know the difference between 'history events' and 'story events'. Not differentiating between them could end up in a 'boy that cried wolf' scenario, but differentiating could dilute the non-crucial events even further, limiting participation and learning. Perhaps after we have 1 big story changing event, all of this will kind of sync together for us? I will be patient as you have suggested.

Concerning the lost people, should I consider those events to be pieces of the puzzle that don't make sense now but will in time?

~Elf

jdiegel
October 27th, 2004, 10:37 PM
As far as other areas go ... by all means let us know why people might be 'upset at CP'. I am quite curious what we might possibly have done (or not done) to incur dislike so early in this story! :)

While not upset at anybody I did suggest to a GM that they implement some sort of mission giving system which would have required that any person wanting to participate in the event actually had to have gone to Zora, click on the GM, and select a "Find WhomEver for the Zorai" misson before they could actually take part. Not that this would have prevented anyone from finding the target but instead prevent the target from responding to anyone who didn't have the mission.

This would provide some kind of buffer preventing the larger guilds from sending one representative to the GM to gather clues which can just be announced over guild chat to all the various hunting parties spread across the region.

mookse
October 28th, 2004, 02:19 AM
As a member of CP, I guess I have to engage the dirty and the unobvious...

For us in CP, this event was also great fun, in learning how to mobilize our people and think strategically about how to get this event done as quickly as possible and with success. The way others would tell it, it's as though it was just rote for us, and we were squeezing out the 'little guys'.

A large guild can either fall apart from disunity, or succeed with well-executed tactics and ideas. When it is cohesive it is, by its nature of numbers, stronger than the smaller. When it lacks unity, a smaller, more nimbler guild will prevail. From a role-playing standpoint, we DO consider ourselves the protectorate of the Zoraii, and this gave us a chance to prove it. Given our numbers (still relatively low compared to any other game ;) ), a lot of players DID indeed have fun on this mission. And it's always easy to forget that when you're not one of them enjoying it.

As for larger-scale issues, CP is NOT against alliances with other guilds that follow the Kami. We give credit where credit is due, in-guild and out. On the whole, I would suggest we find ways to work together to ensure everyone a good time, and everyone the opportunity to succeed. If others choose to be isolationist out of spite, then CP has no charter to assist.

I know this may seem like a hi-jacking, but the observant reader will notice that it reflects (in broad strokes) the tenor of one land on one server, and may help GMs to tailor their events to the unique politics/conflicts resident in at least one region of Atys.

Mookse

pandorae
October 28th, 2004, 03:25 AM
In response to Auriga's concerns ... I was the initial contact with the missing woman. I was also present when the mission was given out. :)

jdiegel
October 28th, 2004, 07:02 AM
In response to Auriga's concerns ... I was the initial contact with the missing woman. I was also present when the mission was given out. :)

Cheers. That wasn't the case with everyone though, and it did strike me as an issue, and I stand by my suggestion.

P.S. If they were to implement that, it would remove some advantage from us too.

aelvana
October 28th, 2004, 08:49 AM
Hmm, I a little info about storyline raids but didn't give an opinion:P I love these events. They remind me of old MUD events, a GM playing an NPC, thrwing some other mobs around, and maybe a little loot or announcement from a GM or something. It's really like a big party though -- IMO the fun is just in people gathering and doing something 8) GMs, keep it up until the big plot events start happening!!

pandorae
October 28th, 2004, 11:28 AM
Yes ... What Aelvana said! Lets see more of these events!

Some sort of fame/guild fame/guild xp would be a nice touch also!

elfmatic
October 28th, 2004, 02:42 PM
While not upset at anybody I did suggest to a GM that they implement some sort of mission giving system which would have required that any person wanting to participate in the event actually had to have gone to Zora, click on the GM, and select a "Find WhomEver for the Zorai" misson before they could actually take part. Not that this would have prevented anyone from finding the target but instead prevent the target from responding to anyone who didn't have the mission.

This would provide some kind of buffer preventing the larger guilds from sending one representative to the GM to gather clues which can just be announced over guild chat to all the various hunting parties spread across the region.


I don't know jdiegel, if they used that kind of system how would this vary from standard NPC given missions? As far as the bigger guilds monopolizing the events I've got 2 thoughts. 1) The big guilds won't always be in a position to take advantage of a situation, there are other things going on in the game that might take precedence for them. 2) Even if the bigger guilds do monopolize thses events that would be consistent with the CEO's vision of the game. In one of the dev chats he referred to the larger guilds being the head of a comet, and the other players the tail. They both have a significant part in the visual effect but they play different roles.

One thing that was still missing from the events was some sort of denounment. I think for the event to be a story revealing history we need to have a GM wrap up what occured and the effects it had with an official recitation. Currently for the missing Zorai the only posts after Takashi's were by players saying 'well done', 'good job', 'awesome', etc.

~Elf

jdiegel
October 28th, 2004, 05:04 PM
I don't know jdiegel, if they used that kind of system how would this vary from standard NPC given missions?

Well, for one, everybody would have the exact same mission, one person completing it would make it possible to instantly notify everyone that it was completed, and it would give Nevrax a way of keeping track of who, and how many, people took part in the event. This isn't an idea I came up after specifically because of this event. It actually occured to me, when reading about the Tryker Ambassador, that there was nothing in place from keeping somebody from accidently completing the event. Like Xenobiol said, he wasn't actively participating when he completed the event. At least this way it would take somebody making a conscience choice to take part to complete it. Not that they won't accidently complete it after giving up, or while taking a break, but it does prevent some guy who just happaned to be in the right place at the right time from completing it while people actively taking part get nothing.

BTW, please refer to me as Auriga, from my sig. Jdiegel is the login handle I use for online account based things. I never would have used it here if I had realized it was going to become my forum handle.

In one of the dev chats he referred to the larger guilds being the head of a comet, and the other players the tail. They both have a significant part in the visual effect but they play different roles.

Actually, the translation I read (that interview was originally in French) was referring to power gamers vs casual gamers, not guild size. However, there are supposed to be guild created events which will have some weight on things(same interview). Those haven't been implemented yet though.


One thing that was still missing from the events was some sort of denounment. I think for the event to be a story revealing history we need to have a GM wrap up what occured and the effects it had with an official recitation.

Very true. I agree 100%.

jdiegel
October 28th, 2004, 06:32 PM
Oooohhhh. At the risk of being strung up, not only should you have to get a mission to participate in this type of event...if you die it should deactivate your mission forcing you to go get it again. :D

svayvti
October 28th, 2004, 08:16 PM
As for larger-scale issues, CP is NOT against alliances with other guilds that follow the Kami. We give credit where credit is due, in-guild and out. On the whole, I would suggest we find ways to work together to ensure everyone a good time, and everyone the opportunity to succeed. If others choose to be isolationist out of spite, then CP has no charter to assist.

Pilgrims of Atys feel the same.

Still I think every effort needs to be made to make official events as all inclusive as possible. To give everyone from the unguilded to the biggest or most event eager a chance to be involved.

In retrospect this event was designed very well for this. Despite that I'll say the GMs did a good job with the event and one can't predict everything in advance. The events already seem far better than many of those in other games that I've seen.

billg1
October 28th, 2004, 08:18 PM
Pilgrims of Atys feel the same.

Still I think every effort needs to be made to make official events as all inclusive as possible. To give everyone from the unguilded to the biggest or most event eager a chance to be involved.

In retrospect this event was designed very well for this. Despite that I'll say the GMs did a good job with the event and one can't predict everything in advance. The events already seem far better than many of those in other games that I've seen.

Lets not forget to mention there coming very soon after launch on multiple servers.

Good job and thanks ;)

amitst
October 28th, 2004, 08:51 PM
I think people are confused....at this point there is little or no story line on atys. There is a history, and the 'refugees' are currently building their strength.

jdiegel
October 28th, 2004, 09:11 PM
I think the word you're looking for "wariness" not "spite."