IDEAS FOR RYZOM - Ryzom Community Forum https://app.ryzom.com//app_forum/ Wed, 17 Aug 2022 16:26:38 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum https://forums.ryzom.com:443//images/rz_ryzom_logo-144x47.png https://app.ryzom.com//app_forum/ <![CDATA[Mini outpost war window]]> https://forums.ryzom.com:443/index.php?page=topic/view/32294/2#207084 Tue, 16 Aug 2022 16:16:23 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/207084
It's resizable, so you can in principle reduce it and scroll to whatever you need (but I recon you know and use that)]]>
Elke
<![CDATA[Replacement (or addition) of catalysts x3 at merchants]]> https://forums.ryzom.com:443/index.php?page=topic/view/32292/2#207083 Tue, 16 Aug 2022 02:38:57 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/207083
It seems unlikely for most players to obtain these cats]]>
Tgwaste
<![CDATA[Exchange rate for generic materials]]> https://forums.ryzom.com:443/index.php?page=topic/view/32257/8#207079 Mon, 15 Aug 2022 21:30:32 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/207079 Yovung <![CDATA[Small boxes to contain armor and jewel sets.]]> https://forums.ryzom.com:443/index.php?page=topic/view/32286/3#207078 Mon, 15 Aug 2022 21:28:10 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/207078 Yovung <![CDATA["Last online" for guild members]]> https://forums.ryzom.com:443/index.php?page=topic/view/32285/12#207077 Mon, 15 Aug 2022 21:27:00 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/207077 Yovung <![CDATA[Déplacement des mektoubs en formation]]> https://forums.ryzom.com:443/index.php?page=topic/view/32284/1#207028 Thu, 11 Aug 2022 16:57:02 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/207028
Serait-il possible d'ajouter une option pour qu'ils suivent en formant une colonne régulière ?]]>
Kaehla
<![CDATA[Cloud Saving for Mac]]> https://forums.ryzom.com:443/index.php?page=topic/view/32267/1#206997 Fri, 05 Aug 2022 18:02:05 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206997
/Users/YOU/Library/Application Support/Ryzom

To:

/Users/YOU/Documents/Ryzom

That way people who have icloud enabled have all their settings saved to the cloud and work the same across multiple devices.]]>
Tgwaste
<![CDATA[Changement du pourcentage de reussite du craft.]]> https://forums.ryzom.com:443/index.php?page=topic/view/32231/8#206996 Fri, 05 Aug 2022 17:49:22 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206996 Vous avez les nécessaires d'écriture ql 60 et ql 70 pour augmenter le taux de réussite, métier à faire dans la kitinière, alors bien sur, c'est du temps a passerpour obtenir ce taux de réussite supérieur, mais on a pas rien sans rien.
Allez mettre les membres de la guilde au boulot, ils dorment trop !]]>
Kyrean
<![CDATA[To follow or not to follow]]> https://forums.ryzom.com:443/index.php?page=topic/view/32253/2#206946 Fri, 29 Jul 2022 09:15:06 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206946 Karu <![CDATA[Landmark flags visible on the 3d view of landscape]]> https://forums.ryzom.com:443/index.php?page=topic/view/32251/1#206936 Sun, 24 Jul 2022 19:31:51 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206936
They would show up as sort of virtual flags.]]>
Temporina
<![CDATA[Colporteurs Maraudeurs]]> https://forums.ryzom.com:443/index.php?page=topic/view/32250/1#206934 Sun, 24 Jul 2022 18:19:41 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206934 Il serait bien de mettre un colporteur dans les tribus dites Maraudeurs.
Tribus comme les Gibads.Cela permettrait aux Maraudeurs de vider leurs poches,sans avoir à retourner sur le camp Maraudeurs.]]>
Altrix
<![CDATA[Remplacer la map fait au crayon par une vue aériene du terrain]]> https://forums.ryzom.com:443/index.php?page=topic/view/32249/1#206930 Sat, 23 Jul 2022 21:28:27 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206930 Temporina <![CDATA[Message du NPC indiquant qu'il n'y a plus de missions disponibles]]> https://forums.ryzom.com:443/index.php?page=topic/view/32246/2#206919 Mon, 18 Jul 2022 07:51:10 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206919 Zatalyz <![CDATA[Drag & drop]]> https://forums.ryzom.com:443/index.php?page=topic/view/32241/6#206918 Mon, 18 Jul 2022 05:42:58 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206918
While I am like the idea of having a configuration option that allows for other behaviors so that everyone can tune their client to their preferences, I would actually be rather put out if the client were changed to do it the way you prefer without the option to keep it as it is.]]>
Gidget
<![CDATA[Utiliser d'avantage de touches de clavier pour choisir les options dans la création d'un macro]]> https://forums.ryzom.com:443/index.php?page=topic/view/32240/2#206917 Sun, 17 Jul 2022 22:25:20 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206917 Craftjenn <![CDATA[/tarq what?]]> https://forums.ryzom.com:443/index.php?page=topic/view/32244/5#206914 Sun, 17 Jul 2022 16:27:09 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206914 Olmo
Good job getting hung up on what was not the point.

80% of your post was about /tarq including title and 10% was about saying its redundant "in your opinion", 10% you wanting a /tar that doesn't target corpses.

then you wonder why people tell you what /tarq is useful for when 90% of your post is about tarq....

Good job not making properly structured posts, cut out the 90% ranting and just ask "can we have a target command without corpses".]]>
Magez
<![CDATA[Macro pour changer d'outils et activer la bar correspondante]]> https://forums.ryzom.com:443/index.php?page=topic/view/32236/8#206897 Tue, 12 Jul 2022 13:27:28 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206897 Ariald <![CDATA[stat of mats]]> https://forums.ryzom.com:443/index.php?page=topic/view/32091/7#206895 Tue, 12 Jul 2022 13:24:18 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206895 Ariald <![CDATA[Translation]]> https://forums.ryzom.com:443/index.php?page=topic/view/32239/2#206882 Tue, 12 Jul 2022 00:37:04 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206882 Ariald <![CDATA[Bulletin boards in capital cities]]> https://forums.ryzom.com:443/index.php?page=topic/view/32235/7#206871 Sat, 09 Jul 2022 23:09:31 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206871 Yovung <![CDATA[Amélioration de la fenêtre "équipements"]]> https://forums.ryzom.com:443/index.php?page=topic/view/32178/14#206864 Thu, 07 Jul 2022 19:52:47 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206864 Eolinius <![CDATA[redundent use of upgrade account notification.]]> https://forums.ryzom.com:443/index.php?page=topic/view/31777/6#206844 Sat, 02 Jul 2022 13:48:25 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206844 Craftjenn <![CDATA[Action bars locking / Verrouillage des barres d'action]]> https://forums.ryzom.com:443/index.php?page=topic/view/32219/6#206818 Mon, 27 Jun 2022 11:04:43 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206818 Tapioca <![CDATA[Action icons]]> https://forums.ryzom.com:443/index.php?page=topic/view/32215/3#206785 Thu, 23 Jun 2022 11:27:21 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206785 merge request]]> Karu <![CDATA[Team window]]> https://forums.ryzom.com:443/index.php?page=topic/view/32212/2#206760 Sun, 19 Jun 2022 08:52:48 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206760
Given the latency of the updates between actions and what others see, a live feed of what things are used by a current action of other team mates is probably not more useful than the 'current' state of their health/sap/stamina bars]]>
Elke
<![CDATA[Tribal Fame Idea]]> https://forums.ryzom.com:443/index.php?page=topic/view/32201/7#206749 Sat, 18 Jun 2022 02:17:10 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206749 Zatarga <![CDATA[Adding info abou bulk and weight to herbs and recharge crystals]]> https://forums.ryzom.com:443/index.php?page=topic/view/32075/3#206704 Wed, 08 Jun 2022 16:26:37 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206704 Isarr <![CDATA[Question Metiers]]> https://forums.ryzom.com:443/index.php?page=topic/view/32195/1#206703 Wed, 08 Jun 2022 13:20:27 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206703 Y a-t-il une raison pour laquelle ce n'est pas possible ou utile ?

je trouve que ça permettrais d'adapter :
- Le temps que l'on dispose IG pour le faire.
- les produits dont on a besoin,
- Le lieux d'action : pouvoir choisir ou on vas courir, forer, etc,
- éviter le coté répétitif, rébarbatif.

Je viens de commencer le métier de parcheminier et j'ai vu la différence de produits entre le premier et dernier niveau et je pense que chacun à une utilisation donnée, être "coincé" sur un niveau, je trouve dommage.

Votre avis.]]>
Erenkyl
<![CDATA[La guerre des temples est finie ! construisez les enfin]]> https://forums.ryzom.com:443/index.php?page=topic/view/32071/15#206698 Wed, 08 Jun 2022 06:10:26 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206698 Sinvaders
They were different because each servers had a different story. Different events had taken place in a same timeline for each server, that's why you can't have a common backstory in Atys today.

Well, the “river of time ” event is supposed to have explained those differences; it allows some degrees of freedom to adjust at least the decor if not the story. I may add that there are at the moment more important different “details” such as the tryker governor ... :-P

Also I would see such an improvement as a mark of respect towards the artists who worked hard to make Ryzom good looking.]]>
Dorothee
<![CDATA[Allow dropping items on the ground]]> https://forums.ryzom.com:443/index.php?page=topic/view/32133/5#206681 Sun, 05 Jun 2022 20:58:31 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206681 Eeri
+1 Bonne idée

Une chose qui pourrait aussi plaire à tous les joueurs RP, c'est de pouvoir laisser un message, une lettre, dans le coffre. Ou simplement, que l'objet puisse avoir l'apparence simple d'une lettre (qui pourrait être scellée magiquement, ouvrable seulement par son destinataire).
+1]]>
Craftjenn
<![CDATA[chat]]> https://forums.ryzom.com:443/index.php?page=topic/view/32193/1#206678 Sun, 05 Jun 2022 19:53:09 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206678
- comment savoir que Ryzom Chat existe quand on débute à ryzom?
- quand on connecte le jeu , on ne pop pas avec le chat de notre langue (exemple un russe n'aura pas son channel chat russe ouvert ig)
il faut une commande pour l'ouvrir et le fermer ; mais comment on le découvre?
- on a accès par le channel de chat aux onglets de chat et aux haut-parleurs mais comment on le sait quand on est débutant ?

si vous avez d'autres idées telles que celles citées ce soir sur univers , le thread est ouvert]]>
Eleanide
<![CDATA[Ryzom to be more Open PVP]]> https://forums.ryzom.com:443/index.php?page=topic/view/32186/5#206658 Fri, 03 Jun 2022 16:11:25 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206658 Consensual PvP
You can fight everywhere, but only when you wish to do so. Duels, outposts battles, faction or region fights... You are free to engage in them... or abstain!
I am not fan of forced PvP. We have regions for that, trust 'they' know it that I know it :-).
And for 'hard core' PvP in yourself: I am not sure if this game is 'best fit' for You. But stay 'tagged' and you will soon find it out yourself ;-)
This game has MUCH more to offer than PvP only.

Come to us, come to the DarkSide and walk with us to total Atys domination!]]>
Fairyfighter
<![CDATA[Tribes / bandits loots]]> https://forums.ryzom.com:443/index.php?page=topic/view/32170/3#206650 Wed, 01 Jun 2022 21:56:38 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206650 Ça pourrait donner une alternative plus dynamique pour pex le combat.]]> Naveruss <![CDATA[Managing your guild]]> https://forums.ryzom.com:443/index.php?page=topic/view/9236/8#206620 Fri, 27 May 2022 02:12:15 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206620 ]]> Magez <![CDATA[Permettre de changer ses renommées tribus dès le niveau 1]]> https://forums.ryzom.com:443/index.php?page=topic/view/32176/3#206608 Tue, 24 May 2022 21:25:56 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206608 Husyrech <![CDATA[KITIN INVASIONS]]> https://forums.ryzom.com:443/index.php?page=topic/view/32144/8#206601 Sun, 22 May 2022 11:40:33 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206601 Zatalyz
This idea could be applicable to secondary cities, but poses a problem in the capitals. This is where new players arrive after finishing Silan. Arriving in a city in the middle of an invasion is really boring. If the city stay inaccessible for several days afterwards, it will be a good way to lose new players. Remember those long moments of painstakingly getting to level 100, before you can make any trek, and where the capital is your only rez! If you don't have access to that anymore, what's left?

The workaround would be to do this kind of thing on the secondary cities only. That would give them interest without penalizing the arrivals. Including blocking GHs: if some players don't like it, then their GH can be in the capital, where it will never be blocked.



I agree that this is a MUCH BETTER IDEA
we would still get the 'City Invasion' events, and be able to participate in reconstruction efforts, without overly inconveniencing new players
good alternative


:)]]>
Thenameless
<![CDATA[Healing potions for soloing]]> https://forums.ryzom.com:443/index.php?page=topic/view/32172/7#206580 Wed, 18 May 2022 23:47:13 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206580 Speromage <![CDATA[Predictable weather ?]]> https://forums.ryzom.com:443/index.php?page=topic/view/24548/11#206578 Wed, 18 May 2022 16:12:31 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206578
Digging in the roots can be tedious. Getting to a particular spot lengthy and dangerous. Staying there, too. You don't know wether you still find material there anyway or whether you will be attacked (on the multispots).Add to that an uncertainty that you might not even have a chance to find the interesting material simply because the weather will not appear, will make it even harder and not add to the game.

As-is with predictable weather you can plan your digging. You can get ready in time, make your path and get digging once the correct weather appears. It still can be quite a considerable time investment.

The predictable weather is good incentive to get a guild digging-party going also for people who are not digging-freaks when the right weather for the right materials is ahead. Removing that incentive will make this chance disappear or much less likely.

Making that time investment a gamble would only make it possibly frustrating to have wasted hours without a chance for success.

With /appzone 2832 (Weather Forecast 2.0) you now have it available (again) ingame. Arguably this could be integrated better in the game from a RP perspective (but I much prefer to have it also available in the browser)]]>
Elke
<![CDATA[Nick changing policy]]> https://forums.ryzom.com:443/index.php?page=topic/view/32160/16#206551 Fri, 13 May 2022 08:44:42 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206551
At the same time, the CSRs already have a lot of work to do and the mediation actions are always long and complex. For these actions to be effective, people needs to be trained in conflict management (with effective tools) and I am not sure that Winchgate want to pay this for its volunteer employees. It is even more complex because we are in a very marked intercultural context, where what may be normal in some people's culture is considered unacceptable in others. Even on language: if Deepl helps to understand each other, it also sometimes leads to misunderstandings.

I'm thinking in particular of the classic case of thefts in GHs (which, in my opinion, is one of the things at the origin of this discussion and a bigger problem than changing the name). Thefts in GHs are regular (one or two stories per year?), it multiplies tensions between groups of players. If we stay on the surface of things, here is what is perceived:
- For group A: they welcomed and trusted group B. After a while, some dissensions appeared, then group B left by stealing things in the GH, changing faction sometimes, and there were a lot of insults.
- For group B: they joined group A, to whom they brought among other things MP (by digging, hunting, etc). After a while, some dissensions appeared, they decided to leave and keeping what they felt they brought, they changed faction because it became too tense, and there were a lot of insults.
- For the CSRs: players don't get along anymore, they can't talk to each other anymore, insults are flying beyond what is tolerable and CSR need to act for bring peace. Who stole from whom? It's impossible to determine, given the arguments put forward. Some people (in group A or B) crystallize the attacks and ask for renames in the hope of escaping the popular vindictiveness/consequences of their actions (take the option you prefer). Rename are granted in the hope that the expressions of anger will subside. From an outsider's perspective, it is impossible to tell who is right from A or B. It is obvious that the conflict MUST end, no matter what.

This is almost always the case.

If we remain in a simplistic vision, only one of the 3 groups is "right"... and both A AND B will be dissatisfied.

If we enter into a logic of conflict resolution, we will start from the hypothesis that everyone is right and wrong at the same time, and we will go back and forth between all the actors involved in order to find a resolution that satisfies the maximum number of people. We will also work to create as much empathy as possible between the groups in conflict. By empathy, I mean: understanding the deep reasons that motivate the other (and which will be more complex than what I have outlined here), understanding one's own reasons, seeing how our actions have hurt the other and vice versa, exposing and explaining one's limits, hearing and understanding the limits of the other. It is more than likely that a mediation action, in this case, will end up happening not at the moment of the "theft", but very much upstream, at the moment when the groups have come together (even before the dissensions). This will bring to light the misunderstandings and unmet expectations that arose at that time. From there, everyone will be able to recognize their responsibilities and propose something that seems "right".

This is the simple version. In practice, even when everyone is willing and the problem is really "easy", a good mediation action requires hours, even days of work. It takes a lot of time to get one of the people involved to talk about what's going on from his or her point of view, then multiply that by the number of people involved in the conflict, and that's just the beginning of the work.

It's much quicker to get angry, to get annoyed, to find retaliatory actions. But punishments have limited effectiveness, they hide problems but rarely solve them.

There are already rules around name changes. We could make them more drastic, but that still wouldn't be enough to solve the underlying problem. Because even if the person who hurt you can't change his name anymore, will it prevent thefts, insults, etc. afterwards? No, that kind of thing would happen too... And the remarks show that the anonymity linked to a name change is unrealistic: all the people involved know "who is who" after less than ten days. Even with a character change from A to Z.

Would the community be interested in conflict resolution actions? Would you be willing, when you are in conflict with someone, to go to a neutral third party and ask them to help you communicate with the other person? And not just ask them to punish the other person?]]>
Zatalyz
<![CDATA[Armure Silan]]> https://forums.ryzom.com:443/index.php?page=topic/view/32161/5#206550 Thu, 12 May 2022 17:19:07 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206550 Le tank peut se crafter une armure lourde! L'ocyx et le cray dominant donnent de bonnes MPs ou il est possible de les forer dans la zone jungle.
Il fut un temps où on cherchait à bien faire les choses.

L'armure ranger est une recompense et une armure raisonnable pour rejoindre le continent à mon avis.

L'entre-aide est très importante sur Silan même s'il est difficile de trouver cette aide je l'admets.]]>
Jazzy
<![CDATA[More character slots]]> https://forums.ryzom.com:443/index.php?page=topic/view/32142/4#206535 Tue, 10 May 2022 16:47:44 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206535 hoarding is everything]]> Hayt <![CDATA[Pâques et les nids]]> https://forums.ryzom.com:443/index.php?page=topic/view/32146/1#206460 Sun, 01 May 2022 19:51:28 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206460 - could the search area be smaller?
- Could you read, in the auto mail, the message that the sender wrote during the creation of the nest?
- Could the sender have confirmation that his nest has been found?

ideas for Ulukyn :
could we exchange flat decorations ;)
could we exchange stuffed animals ?
well oki i'm dreaming :) but hope makes Atys go round :)

(thanks DeepL)]]>
Eleanide
<![CDATA[Sauvegarder une recette d'artisanat directement]]> https://forums.ryzom.com:443/index.php?page=topic/view/9497/21#206351 Tue, 05 Apr 2022 22:22:43 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206351
And why not the possibility of loading a previously saved recipe from the craft window, through a drop down menu which would display the recipes matching the stanza, and getting the available materials inserted in the slots?]]>
Yovung
<![CDATA[Robe Ranger et Bouclier Ranger]]> https://forums.ryzom.com:443/index.php?page=topic/view/32112/16#206336 Mon, 04 Apr 2022 16:30:48 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206336 La guerre des temples est finie ! construisez les enfin, « Les personnages qui attendent désespérément l'arrivée de matériaux qui ne viendront plus jamais pourront être [...] affectés à des tâches plus utiles comme, par exemple la collecte de produits de métier (avancés?) à l'image de ce que fait la compagnie “vers de nouveaux horizons” »
Ceci pourrait alimenter des points de toute faction à l'image des « points de nation »

Mais ceci est un autre sujet...]]>
Dorothee
<![CDATA[Be able to link items into Chat]]> https://forums.ryzom.com:443/index.php?page=topic/view/31830/5#206312 Thu, 31 Mar 2022 15:46:33 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206312 Gilgameesh <![CDATA[Projet de pts faction en missions]]> https://forums.ryzom.com:443/index.php?page=topic/view/9089/19#206303 Wed, 30 Mar 2022 17:59:55 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206303 Eleanide <![CDATA[Filtres dans l'inventaire / Filters in inventory]]> https://forums.ryzom.com:443/index.php?page=topic/view/32114/1#206282 Wed, 30 Mar 2022 06:14:07 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206282
I imagine a 3 states button : inactive, locked only, unlocked only.

I also would like to be able to unset all filters at once, not to have to unset them one by one.]]>
Yovung
<![CDATA[Anpasung Aussenpostenmaterialien]]> https://forums.ryzom.com:443/index.php?page=topic/view/9283/4#206276 Tue, 29 Mar 2022 19:47:56 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206276 Eleanide <![CDATA[Compétences de Guildes (combat, magie, artisanat, forage)]]> https://forums.ryzom.com:443/index.php?page=topic/view/9035/22#206274 Tue, 29 Mar 2022 19:41:06 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206274 Eleanide <![CDATA[Collecting your interface woes]]> https://forums.ryzom.com:443/index.php?page=topic/view/13010/150#206250 Mon, 28 Mar 2022 08:07:33 +0000 IDEAS FOR RYZOM https://forums.ryzom.com:443/index.php?page=post/view/206250
Danke für eure unermüdliches Basteln! Frohes Schaffen allzeit! :)]]>
Ledania